Wednesday, December 25, 2013

EVE: War Dec

Foo Signature Industries is under war dec by De Clan, a small (alt) corp with only 9 characters, most of them only a few months old.

The war was declared on december 10th. As this seemed more of a welcome distraction from running missions then as a real threat I decided to ask some locater agents where to find war targets.

Soon after my agent came with a response and pointed me towards Urlen. I found one character docked at a station so patiently started waiting on the undock for something to happen. After I was noticed a new member joined De Clan and soon after he arrived in system and on grid in a hurricane. I immediately engaged and started ripping through his shields but he disengaged and docked up, probably since he was unable to track my ship and apply damage.

Some time later he undocked but I did not engage because I expected a trap and was too cautious. This allowed him to warp off and leave the system only to return a little later.
By then I was a little bored and boredom breeds stupidy so I quickly engaged before he could dock up. Things started out well but then a caracal, stabber, corax and punisher landed and quickly immobilized me with multiple webs and points.

The cane was getting out of range so I tried switching targets to take out something small but that didn't really work out well for me since they were already orbiting to close to to track.
With everything going on I was losing track of what was important so didn't look well enough at range and speed of hostiles to identify the best targets. I also forgot to overheat modules, started my ancillary shield booster to late and if I hadn't turned off autoreload I might have lived long enough to survive the reload time.

When I finally realized I was not going to kill that hurricane I tried disengaging to dock but forgot about my drones for another 10 seconds.



The only kill of the war for De Clan.
http://eve-kill.net/?a=kill_detail&kll_id=20905571

The only loss they suffered was one rupture against another corp they had wardecced.
http://eve-kill.net/?a=kill_detail&kll_id=21045646

After my loss I was contacted by a member of this corp and we had a chat.
I then realized I had seen someone idling around the same station I had been camping but somehow I hadn't made the link between that character and his corporation.

Had we talked earlier I probably could have counted on backup and things would have gone differently. I reshipped and fleeted up with with them but after killing me our war targets logged off for the evening.

A few days later the war was over, one day later we received a new wardec while the war against the corp that killed their rupture was not continued.

I've had this vagabond for almost a year and never used it so this seemed like a good idea for a baptism. Except for the part where I have no experience flying heavy assault cruisers and me confusing prices of the vagabond and stabber fleet issue making the ship a bit more expensive as a battlecruiser.

Not everyone in the corporation was happy about my loss since it might be what kept De Clan interested enough in us to renew the wardec but since we are a wormhole corp we are not really bothered by jita campers.

How do you feel or respond regarding wardecs?
Do you go out and hunt those that would hunt you or do you try to keep a low profile and evade fights so that the enemy gets bored and only loses money on a wardec?

Wednesday, December 11, 2013

How do you EVE?

In response to http://novakaneinc.blogspot.nl/2013/12/how-do-you-eve.html

EVE: New PI setup

Arrive home, read the daily webcomics (Dilbert, Order of the stick, Looking for Group, Penny Arcade and Schlock Mercenary) and log into eve with PI characters for maintenance.

Our static today exits only 2 jumps from Jita and we have no other incoming wormholes so this is a good opportunity to move some PI materials to the market. Cargo value is an estimated 245m so I jump the epithal to high sec, dock in station and contract the goods to an alt to haul and sell. After a stop in to Jita I am richer by 200m in direct sales and 70m in sell orders.

Previously I ran planets with single planet P2 production. As an experiment (temporary flatfee instead of % poco taxes) I switched to 4 extraction and 1 factory planet for several characters. The setups I have can be improved but since it hasn’t been that long since I set up in the first place I am going to delay the clickfest that is setting up planets from scratch. After a few weeks of running the new setups I have decided that my old way of single planet P2 manufacture is better suited to my playstyle. Gevlon Goblin also declared single planet P2 production to be most efficiënt in isk/effort so I am not alone in that idea.



Going back to single planet P2 production means that approximately the same effort I now spent on 4 characters could be divided among 8 characters instead.

Current daily PI production:

Alt 1 (CCU 4), produces 5 single planet P2 commodities, daily production 9m isk.
Alt 2 & 3 (CCU 4), produces 2 P2 commodities with 4 extraction and one factory planet, daily production 12-14m isk.
Character 4 (CCU 5) and has factories for 3 different P2 commodities, daily production value between 9 and 15m isk.

Let’s say 10-12m isk per character/planet/day. So about 200-300m a month per character since I don’t refresh planets and move goods every single day.



4 characters should earn me a solid billion isk each month, upgrading to 8 characters should get me anywhere between 1.5 and 2.5 billion for 15-25 hours of work. This is better hourly income as most high sec activities and even if it wasn’t it would introduce some variation in my activities. I can run only so many missions and shoot that many rats or rocks before I need to switch to something else for a while.

The most important bit to maximize profit is simply picking the right materials to create. Don’t make nanites that sell for 3k when you can produce coolant that sells at 8k.

Extraction rates vary a lot between setups so it’s hard to sgive solid numbers on how much P0, P1, or P2 I produce in a day.

Tuesday, December 3, 2013

EVE: hello Isis

Rubicon brought us ISIS and masteries, everyone that cared about certificates is now training masteries.

Raziel has level V mastery in shuttle, badger, tayra and bustard. For the next 37 days I will train the skills to get all caldari subcapitals except manticore and widow to level IV.

Duriel, my pvp alt, would require 112 days to get level IV mastery in all subcapital ships except for ORE vessels, stealth bombers, command ships and black ops. Half of that time would be spent training shield management, sentry and heavy drone skills to rank 5.

Certificates are gone, featured below are the ones I thought worth preserving.



Finally some small ideas for game improvements.
1. Wouldn't it be nice if Isis could run in windowed mode instead of background mode? That way people don't have to minimize everything on the bottom half of their screen to view those industrial ship masteries.

2. Since the star/solar map also runs in background mode, how about that one?

3. It is now possible to plug in implants without pausing character training. Will clone jumping receive the same treatment?

4. A way to view the masteries and a listing of what ships or modules they apply to.
Originally these were 3 complaints.